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- Date: Wed, 1 Oct 1997 16:10:00 CDT
- From: Caspari D SrA 2CS/SCBBC <casparid@CS2.BARKSDALE.AF.MIL>
- Subject: [IML] IFW:Lights
-
- Here's a problem I have:
-
- There is a light source wich I want to run across a logo to give it a
- gleam effect (I know this could be done with brushmaps..I'll try that
- next). Anyway here's the problem...Frame 1 is where the light is rotated
- 90 degrees to the left so it doesn't shine on the logo. The last frame I
- rotated it 180 degrees to the right, again not shining on the logo. I was
- hoping for Imagine to make the in-between frames have the light shine on
- the logo..Nope! Frame 1 the light is 90 degrees to the left and the last
- frame the light is 90 degrees to the right...when following the animation
- frame by frame the light stays to the left until the last frame. I had
- set alignment bars and nothing changed...When I ran a null axis behind
- the logo it tracked fine, but I guess you can't tween alignment of
- lights..
-
- Dom
-
- ---------------------------------
-
- Date: Wed, 1 Oct 1997 21:40:58 -0700
- From: Seclusion <seclusion@SWLINK.NET>
-
- I haven't tried this but....
-
- just use the rotate fx on the light source...?
-
- ---------------------------------
-
- Date: Fri, 3 Oct 1997 10:00:34 MST
- From: Ian Stearns <istearns@NMCOURT.FED.US>
-
- (I sent this once, but never saw it show up. Here I go again.)
-
- I'm wondering:
-
- In the action editor, does the alignment bar look like this:
-
-
- frame# 1 5 10 15 20 25 etc.
- _______________________________________________
- light
- align. ************************************X
-
- OR this:
-
- frame# 1 5 10 15 20 25 etc.
- _______________________________________________
- light
- align. *XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-
- ...where *** is the first alignment (90 degrees left) and XXX is the
- last alignment (90 degrees right). The second figure is the correct one for
- morphing between frames 1 and 25. Just thought I'd make sure that this wasn't
- the problem.
-
- Of course, YES...PLAN B is to make an in-between frame with the camera facing 0
- degrees, to give Imagine a clue as to which way it should turn around.
-
- frame# 1 5 10 15 20 25 etc.
- _______________________________________________
- light
- align. *XXXXXXXXXXXXXXXXXXXYYYYYYYYYYYYYYYYYY
-
- *= 90 degrees left (aka 270 degrees)
- X= 0 degrees
- Y= 90 degrees right (aka 90 degrees)
-